This item line was added into pedpersonality:


<Item>
      <PersonalityName>Hustler</PersonalityName>
      <DefaultWeaponLoadout>LOADOUT_HUSTLER</DefaultWeaponLoadout>
      <Bravery>Gang</Bravery>
      <AgitatedPersonality>Confront</AgitatedPersonality>
      <Criminality>Law_Abiding_Allow_Cop_Pursuit</Criminality>
      <AgitationTriggers>Gang</AgitationTriggers>
      <HealthConfigHash>Strong</HealthConfigHash>
      <WeaponAnimations>
        <Item>Gang</Item>
        <Item>Gang1H</Item>
      </WeaponAnimations>
      <AmbientAudio>Gang</AmbientAudio>
      <WitnessPersonality>default</WitnessPersonality>
      <Agility>
        <Flags>AF_CAN_DIVE</Flags>
        <MovementCostModifier value="1.00000000"/>
      </Agility>
      <IsMale value="true"/>
      <IsHuman value="true"/>
      <ShouldRewardMoneyOnDeath value="true"/>
      <IsGang value="true"/>
      <IsSecurity value="false"/>
      <IsWeird value="false"/>
      <IsDangerousAnimal value="false"/>
      <CausesRumbleWhenCollidesWithPlayer value="false"/>
      <AllowSlowCruisingWithMusic value="true"/>
      <AllowRoadCrossHurryOnLightChange value="false"/>
      <VehicleTypes>PED_DRIVES_POOR_CAR PED_DRIVES_MOTORCYCLE PED_DRIVES_AVERAGE_CAR</VehicleTypes>
      <AttackStrengthMin value="1.00000000"/>
      <AttackStrengthMax value="1.20000000"/>
      <StaminaEfficiency value="1.00000000"/>
      <ArmourEfficiency value="1.00000000"/>
      <HealthRegenEfficiency value="1.00000000"/>
      <ExplosiveDamageMod value="1.00000000"/>
      <HandGunDamageMod value="1.00000000"/>
      <RifleDamageMod value="1.00000000"/>
      <SmgDamageMod value="1.00000000"/>
      <PopulationFleeMod value="1.00000000"/>
      <HotwireRate value="1.00000000"/>
      <MotivationMin value="0"/>
      <MotivationMax value="0"/>
      <DrivingAbilityMin value="3"/>
      <DrivingAbilityMax value="10"/>
      <DrivingAggressivenessMin value="7"/>
      <DrivingAggressivenessMax value="10"/>
      <Affluence>AFF_POOR</Affluence>
      <TechSavvy>TS_HIGH</TechSavvy>
      <MovementModes/>
      <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
      <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
      <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
      <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
    </Item>